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Note: Some game versions may take some time at the beginning for start up. Also, versions may contain bugs.
Very early test of rotation and collision of asteroids; thrust visuals are hand drawn.
Initial experimentation with explosions; added color; threw in hastily-drawn secondary asteroids. Explosions are generated before start of game. Down arrow causes immediate 180 rotation.
Hit testing the game, where red circles indicate collision distance; holding down spacebar fires a torpedo every frame
Introduced braking in this version, experimenting with how to show it; introduced lame alien; made stars move at different velocities to give the illusion of depth,
Added shields;still more experimenting with showing braking;
Improved alien graphic; added alien shooting AI; found a good way to show braking with trailing, fading circles
Experimented with prerendering better explosions at beginning of the game--ended up taking too much time at start of the game but I liked the look; phasers now turn
asteroids into glowing orbs that can be collected. This version takes a while to start up.
Added more, but still terrible, AI to aliens; aliens got lame thrust visuals; phasers now create rings that look like old shields instead of glowing orbs; shields have a new angular look. When rings are collected, give some
rudimentary feedback
Switched to prerendered swfs of explosions/thrust/braking to improve game startup times; Aliens get good thrust visuals; ring collection feedback is now an implosion.
Added sound effects. At this point game is close but graphics need more attention; prerendered explosions are making the game too big for download
Game closer, but need feedback when phasing asteroids; reduced the size of the game